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The Impact of Screen-Based Media Use on Sleep Quality

The Impact of Screen-Based Media Use on Sleep Quality


Today, we're going to delve into the world of screen-based media use and its impact on the sleep patterns of college students. It's a topic that's becoming increasingly relevant in our tech-savvy society, so let's break it down and see what the latest research has to say.

Unraveling the Study

The study we're exploring focuses on undergraduate health students in the colleges of Kathmandu valley, Nepal. The researchers collected data from 384 students using a web-based questionnaire and convenience sampling technique. They then analyzed the data to explore the factors influencing screen-based media use and its association with sleep outcomes.

The Screen Time Conundrum

In today's digital age, it's no surprise that screen-based media devices have become an integral part of our daily lives. Whether it's watching TV, using smartphones, or working on laptops, these devices have seamlessly woven themselves into our routines. For college students, the scenario is no different. From attending remote classes to completing online assignments, their screen time has skyrocketed.

The Sleep Factor

Now, here's where it gets interesting. The study revealed that the average duration of screen-based media use among the participants was a whopping 7.12 hours per day. That's a significant chunk of the day spent in front of screens! And the impact on sleep? Well, only 45.3% of the participants managed to get the recommended 7 or more hours of sleep. Additionally, around 9.4% experienced long sleep onset latency, indicating difficulty in falling asleep.

Factors at Play

So, what exactly influences this screen time and its repercussions on sleep? The study found that factors such as the participants' sex, the use of screen-based media during major mealtimes, and home-specific rules limiting screen-based media use were associated with increased screen time. Furthermore, using screen-based media devices before sleep was linked to insufficient sleep, with a significant association found between these factors and prolonged screen time.

The Big Picture

The findings shed light on the detrimental impact of excessive screen time on the sleep quality of undergraduate health students. It's a concerning trend that's affecting not only their quantity of sleep but also its quality. With the prevalence of screen-based media devices, it's crucial to address this issue and promote healthier sleeping habits among students.

The Call to Action

So, what can be done to tackle this issue? The study suggests the need to promote good sleeping habits by reducing excessive screen time, especially before sleep. Establishing home-based rules regarding screen-based media device usage, particularly at night, could be a step in the right direction.

Wrapping It Up

In a world where screens have become our constant companions, it's essential to understand their impact on our well-being. For college students, striking a balance between academic requirements and screen time is crucial for maintaining healthy sleep patterns. As we navigate this digital era, it's important to be mindful of our screen habits and prioritize our sleep for overall well-being.

And there you have it, a glimpse into the intricate relationship between screen-based media use and sleep among college students. It's a reminder for all of us to unplug, unwind, and catch those much-needed Z's. Until next time, folks!

Citation: Karina Maharjan, Rajan Paudel, and Kshitij Kunwar, “Screen-Based Media Device Use, Its Associated Factors and Sleep Outcomes among Undergraduate Health Students Studying in Colleges of Kathmandu Valley, Nepal,” September 19, 2023,


  • Sleep patterns: The regular and recurring behaviors and habits related to sleep, including the duration, quality, and timing of sleep.

  • Convenience sampling technique: A non-probability sampling method where participants are selected based on their easy availability and willingness to participate, rather than through random selection.

  • Screen time: The amount of time spent using screen-based media devices for various activities, such as entertainment, work, or communication.

  • Sleep onset latency: The amount of time it takes for a person to fall asleep after getting into bed, often used as an indicator of sleep quality and potential sleep disorders.